
The Batman franchise started out as a small story within Detective Comics back in 1939 and has since grown into a world-wide icon. The brutal violence of the comic is what has made Batman comics what they are today, and the people at Rocksteady Studios are in tune with that fact.
Batman: Arkham Asylum is a very violent game. Visually, it isn’t over the top like X Men Origins: Wolverine. This game instead makes the violence very cerebral, which makes for a much more satisfying experience. Which points to the fact that this game pays homage to the likes of Frank Miller’s The Dark Knight Returns and last year’s The Dark Knight. But those are only two examples of the entire legacy that this game draws upon.
Speaking of legacy, many of Batman’s most hated arch enemies make an appearance in this game including: Bane, Scarecrow, Killer Croc, Zsasz, Joker, Harley Quinn and Poison Ivy. Other villains make an appearace as the player will come across many interview tapes that will unlock profiles of other villains. Moreover, The Riddler is constantly testing the player’s prowess in unlocking his secrets, and he’ll make his presence known by mocking the player every step of the way.
It’s really tough to pin down what gameplay defines Batman: Arkham Asylum as it seamlessly ties together stealth, action rpg, adventure and brawling. Every aspect of the gameplay works extremely well as one part doesn’t seem to take over the other. The brawling is simple to learn but very hard to master. The X button acts as the primary striking button while A, B and Y act as counter measures to prevent damage. It can be very hectic during battles and trying to rack up combo points while not taking damage can become frustrating. As Batman lands hits and keeps the flow of battle going, he’ll rack up combo points which earn extra XP and can allow him to perform special moves when the combo count gets high enough.

The combat works well and gives you a sense of empowerment.
Once the player gains enough XP from battles, they are able to add elements to Batman such as armor, combat bonuses and tech improvements. Batman’s arsenal is large and completely useful. I found myself using every one of his gadgets during the game as great ways to engage in combat and create diversions. The baterang is the most useful tool in Batman’s arsenal as he is able to upgrade to a triple baterang strike, a remote controlled baterang and a sonic resonance baterang that can incompacitate thugs within a small radius but cannon be used again in the same room.
What’s also great about the combat is that Batman is never truly at a disadvantage. A typical combat scenario will play out with Batman stalking up above the criminals. All of them are armed, but with subtle movements and quick take-downs the weapons cease to be a problem. The game repeats these scenarios throughout, but the great idea behind this combat is that the difficulty and variables change every time.
There are some truly creative boss fights in this game. While most of them are your typical “big guy runs at you, you jump out of the way” sorts, the game still throws variables at you to keep things fresh. The best boss battles are those against Scarecrow and Killer Croc as they buck the typical one-on-one battle for something a little different.

All is not well in the land of Arkham.
Not only is this game impressive from a story and gameplay standpoint, but it also takes the cake graphically. The Unreal Engine 3 pushes the visual quality to 11 as the game takes the stylistic influence of a Tim Burton film. The twisted, gothic aesthetic is quite pleasing, but this is where some of the problems creep up and can hamper the overall experience. I found myself lost several times because of a vent I would miss or a surface that I repel to because it was so dark in the room I was in. I had to turn up the brightness a bit towards the end as I just couldn’t take the frustration of the darkness anymore.
One of the big down sides is that the other characters in the game, mainly the generic characters and thugs, have not received the love and attention that Batman and the villains have received. Most of the thugs and bysanders look the same and the lip synching and animation can be suspect. The Poison Ivy portion of the game does a good job of showing off the lighting effects of the engine and the change of scenery keeps the game fresh with a heavy botanical overhaul.
This game oozes top-notch production and many fans of the animated series have rejoiced over the fact that Mark Hamill, Kevin Conroy and Arleen Sorkin reprise their roles as the Joker, Batman and Harley Quinn respectively. The voice work is as amazing as the dialog which is almost worth itself as the price of admission.

The Joker in his deadliest performance.
Closing Comments:
They say that imitation is the sincerest form of flattery and that is very true with this game. While the story itself is original, it draws upon the Batman legacy with subtle homages to the films, comic books and animated series. What’s more is that I can name at least 10 games that have influenced Batman: Arkham Asylum, that’s really nothing to be ashamed about. The gameplay is so seameless and well done that I can’t knock it for that. This game is very violent and will play tricks with your head. The encounters with Scarecrow are the biggest highlight of the game and will leave your jaw on the floor. This is absolute gaming gold right here, and is in good standing for game-of-the-year. With about 8 hours of main story, combat challenges and 240 Riddler challenges, Batman: Arkham Asylum is worth every single penny and then some. The production values are perfect, the combat flows well and the graphics are breathtaking.
Due to PAX taking place this week, XBox Live is unleashing Penny Arcade Adventures: Episode 2 for only 800 Microsoft Points. That’s down from 1200 points. The Penny Arcade Adventures games are fast paced RPGs that have all the humor and fun of the Penny Arcade comics. They’ve been on the independent gaming scene for over a little over a year when they started Hot Head Games and their site Green House Games, a digital distribution point for top-notch indie developers.



News just broke via Kotaku that StarCraft 2 is not coming out this year. Despite talks that it could see a 2009 release, the nail has been driven into the coffin of speculation. Blizzard still has not given a solid release date stating that the game will be available in “the first half of 2010.”