The Heads Up! Display Show

Four friends. Four Games. One Podcast.

Archive for August, 2009

Batman: Arkham Asylum Review

Posted by dagamdagee on August 31, 2009

The Batman franchise started out as a small story within Detective Comics back in 1939 and has since grown into a world-wide icon.  The brutal violence of the comic is what has made Batman comics what they are today, and the people at Rocksteady Studios are in tune with that fact.

Batman: Arkham Asylum is a very violent game.  Visually, it isn’t over the top like X Men Origins: Wolverine.  This game instead makes the violence very cerebral, which makes for a much more satisfying experience.  Which points to the fact that this game pays homage to the likes of Frank Miller’s The Dark Knight Returns and last year’s The Dark Knight.  But those are only two examples of the entire legacy that this game draws upon.

Speaking of legacy, many of Batman’s most hated arch enemies make an appearance in this game including: Bane, Scarecrow, Killer Croc, Zsasz, Joker, Harley Quinn and Poison Ivy.  Other villains make an appearace as the player will come across many interview tapes that will unlock profiles of other villains.  Moreover, The Riddler is constantly testing the player’s prowess in unlocking his secrets, and he’ll make his presence known by mocking the player every step of the way.

It’s really tough to pin down what gameplay defines Batman: Arkham Asylum as it seamlessly ties together stealth, action rpg, adventure and brawling.  Every aspect of the gameplay works extremely well as one part doesn’t seem to take over the other.  The brawling is simple to learn but very hard to master.  The X button acts as the primary striking button while A, B and Y act as counter measures to prevent damage.  It can be very hectic during battles and trying to rack up combo points while not taking damage can become frustrating.  As Batman lands hits and keeps the flow of battle going, he’ll rack up combo points which earn extra XP and can allow him to perform special moves when the combo count gets high enough.


The combat works well and gives you a sense of empowerment.

Once the player gains enough XP from battles, they are able to add elements to Batman such as armor, combat bonuses and tech improvements.  Batman’s arsenal is large and completely useful.  I found myself using every one of his gadgets during the game as great ways to engage in combat and create diversions.  The baterang is the most useful tool in Batman’s arsenal as he is able to upgrade to a triple baterang strike, a remote controlled baterang and a sonic resonance baterang that can incompacitate thugs within a small radius but cannon be used again in the same room.

What’s also great about the combat is that Batman is never truly at a disadvantage.  A typical combat scenario will play out with Batman stalking up above the criminals.  All of them are armed, but with subtle movements and quick take-downs the weapons cease to be a problem.  The game repeats these scenarios throughout, but the great idea behind this combat is that the difficulty and variables change every time.

There are some truly creative boss fights in this game.  While most of them are your typical “big guy runs at you, you jump out of the way” sorts, the game still throws variables at you to keep things fresh.  The best boss battles are those against Scarecrow and Killer Croc as they buck the typical one-on-one battle for something a little different.


All is not well in the land of Arkham.

Not only is this game impressive from a story and gameplay standpoint, but it also takes the cake graphically.  The Unreal Engine 3 pushes the visual quality to 11 as the game takes the stylistic influence of a Tim Burton film.  The twisted, gothic aesthetic is quite pleasing, but this is where some of the problems creep up and can hamper the overall experience.  I found myself lost several times because of a vent I would miss or a surface that I repel to because it was so dark in the room I was in.  I had to turn up the brightness a bit towards the end as I just couldn’t take the frustration of the darkness anymore.

One of the big down sides is that the other characters in the game, mainly the generic characters and thugs, have not received the love and attention that Batman and the villains have received.  Most of the thugs and bysanders look the same and the lip synching and animation can be suspect.  The Poison Ivy portion of the game does a good job of showing off the lighting effects of the engine and the change of scenery keeps the game fresh with a heavy botanical overhaul.

This game oozes top-notch production and many fans of the animated series have rejoiced over the fact that Mark Hamill, Kevin Conroy and Arleen Sorkin reprise their roles as the Joker, Batman and Harley Quinn respectively.  The voice work is as amazing as the dialog which is almost worth itself as the price of admission.

The Joker in his deadliest performance.


Closing Comments:

They say that imitation is the sincerest form of flattery and that is very true with this game.  While the story itself is original, it draws upon the Batman legacy with subtle homages to the films, comic books and animated series.  What’s more is that I can name at least 10 games that have influenced Batman: Arkham Asylum, that’s really nothing to be ashamed about.  The gameplay is so seameless and well done that I can’t knock it for that.  This game is very violent and will play tricks with your head.  The encounters with Scarecrow are the biggest highlight of the game and will leave your jaw on the floor.  This is absolute gaming gold right here, and is in good standing for game-of-the-year.  With about 8 hours of main story, combat challenges and 240 Riddler challenges, Batman: Arkham Asylum is worth every single penny and then some.  The production values are perfect, the combat flows well and the graphics are breathtaking.

Posted in Reviews | Leave a Comment »

Splendid Deal of the Week: Penny Arcade Adventures Episode 2

Posted by dagamdagee on August 31, 2009

boxpennyArcadeEpisode2Due to PAX taking place this week, XBox Live is unleashing Penny Arcade Adventures: Episode 2 for only 800 Microsoft Points.  That’s down from 1200 points.  The Penny Arcade Adventures games are fast paced RPGs that have all the humor and fun of the Penny Arcade comics.  They’ve been on the independent gaming scene for over a little over a year when they started Hot Head Games and their site Green House Games, a digital distribution point for top-notch indie developers.

For More Info: Hothead Games | Greenhouse Games | XBLA Deal of the Week

Posted in Indie Games, News/Previews | Leave a Comment »

Space Invaders: Infinity Gene Review

Posted by dagamdagee on August 31, 2009


Infinite fun in your pocket

Space Invaders has established itself as one of the original shooters that took the world by storm with its coin-op machines back in 1978.  Through the years, Taito has released the game in several compilations and spin-offs on several systems, further cementing its place in the minds of gamers of all ages.  Despite its simple design and game play, the game has stood the test of time.

Taito released Space Invaders Infinity Gene to the iTunes App Store on July 27, 2009 and is one of the best iphone games to date.  Space Invaders: IG is not your grandfather’s Space Invaders, as this is an entirely new approach to the series.  The game is a scrolling shooter similar to games like Ikaruga and includes RPG elements that opens up the game to hours of replayability.

Space Invaders: IG also takes a page from the book of Rez as it has a very stylized wireframe look to the enemies and environments, and includes an electronica soundtrack that is never dull and adds to the intensity of what is happening on the screen.

The game progresses as the player beats levels, but the points accumulated allow for unlocking of new weapons, secret stages, soundtrack and art from the game.  The game does not need to be completed on a linear progression as levels can be replayed for skill points or high scores.

The game also presents plenty of variety in terms of weapons.  Each weapon system controls differenty, from the rapid-fire shots, which can blast through enemy lasers to the gravity bombs that suck up enemy fire and can take out several enemies together.  Power ups are made available throughout the game, and as you collect those, your ship will be able to fire more shots.  Enemies that die in close succession of each other produce chain combos that act as a multiplier to the player’s overall score.

The problems with the game are outweighed by the enjoyement, but they can hamper the overall experience.  The ship that the player controls is extremely tiny, and it is easy to get lost in the enemies and hazards on the screen.  I am also a person with rather large fingers, so keeping them on the screen was a problem when trying to navigate certain sections of the game.  I also experienced slowdown in several high-density areas, but those were few and far between.

Verdict: I found myself drawn in by the simple style of Space Invaders: Infinity Gene.  The new approach to the already solid gameplay is well done and will make any fan of the shoot-em-up  genre engaged.  While the game is not perfect, there is plenty of fun to be had as players try to rack up high scores and chain combos.  For the current price of $4.99, this game delivers much bang for the buck.

Posted in Reviews | Leave a Comment »

Civilization Revolution: Iphone Domination

Posted by dagamdagee on August 17, 2009

civilization-revolution-640

Domination goes portable

Civilization is one of those games that I will always hold close to my loins no matter what.  Civ is the brainchild of the great designer Sid Meier.  Civilization Revolution came out last year on the XBox360 and PS3 to great acclaim, and now it is available on the iTunes App Store for only $10.

I got the game earlier this week and have been having a blast with it. The game controls very well on the iPhone.  The interface is intuitive, but there is a heavy learning curve.  I am a veteran of the Civ series, but picking up Civ Rev was not the easiest experience in the world.

Civilization Revolution for iPhone has the same look and feel of the console versions in a bite-sized package.  The player takes control of one of 16 civilizations, which are lead by the most recognizable figure in that civilization’s history (Lincoln, Napoleon, etc.).  Each civilization has certain buffs and advantages that help shape the way the game unfolds.

Beating Civilization Revolution is really up to which route the player takes to victory.  There is the chance for the dominant, technological, cultural and economic victory.

  • Dominant – Basically winning with military might
  • Technological – Winning game by building a space ship and being the first to reach Alpha Centauri.
  • Cultural – Obtaining 20 famous people, wonders and converted civilizations and establishing the first United Nations wonder.
  • Economic – Obtaining 20,000 gold and establishing the World Bank wonder.

Civilization Revolution plays very well on the iPhone and the turn-based strategy game play is very ideal for on-the-go gaming.

Pick it up for $10 on the App Store.

Civ Rev screens on IGN

Posted in News/Previews | Leave a Comment »

Getting Social With Battlenet 2.0

Posted by dagamdagee on August 10, 2009

Battle_net_2_0
Is it happening?

Last week we ran a story about how StarCraft 2 is going to be pushed back to early 2010 and then promptly the internet exploded.  It didn’t happen so much on our end, but I’m sure some of the prettier, more popular sites took a hit in the bandwidth department.

The official word was that Blizzard is working hard on Battlenet 2.0 and they won’t be ready to release it until early 2010.  That doesn’t deter the SC2 team one bit as they still have time for an extensive beta period to work out the kinks and balance issues.

So now that the official word is that it’s delayed due to Battlenet 2.0, what exactly is being done with the service?

Well, thanks to the good people over at StarFeeder we have the scoop you need.  It looks as though Blizzard is taking a good swallow of the GamerDNA/Facebook “drank” and is incorporating social networking into their service.

From their Q2 earnings call:

A true online destination platform, Battlenet will become the foundation for connecting the tens of millions of members of the Blizzard community in a social gaming network across all Blizzard’s future games. This will begin with World of Warcraft and Starcraft 2.

The new version of battlenet will draw heavily from that of XBox Live in terms of how gamers will connect with each other.  StarCraft 2 is going to be huge in so many ways, and now it looks like it will be easier for Jim and I finally connect and get some god damn online battles in.

But I digress.  Continuing with the PR shpeel without the PR.

It looks as though Blizzard is looking to get a dominant share of the world-wide gaming community with their partnership with Netease.  Their goal is to improve the online infrastructure in China and create a connection that they have never seen before.

So this is the reason why Blizzard is bumping SC2 and why you can’t have your stupid LAN connection from 1997.  Jesus, you people.

For more info: Starfeeder (Source) | StarCraft Pushed to 2010 |

Posted in Industry Analysis, News/Previews, Updates | Tagged: , , , | Leave a Comment »

StarCraft 2: 2010 Delay is Official

Posted by dagamdagee on August 5, 2009

News just broke via Kotaku that StarCraft 2 is not coming out this year.  Despite talks that it could see a 2009 release, the nail has been driven into the coffin of speculation.  Blizzard still has not given a solid release date stating that the game will be available in “the first half of 2010.”

The official word from Activision/Blizzard is that the delay is due to their work on the revamped Battle.net service.

“Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game.”

A lot of work is going on with the B.N service as they’ve been recording the system specifications of players in World of Warcraft.  The plan is to create a seamless integration between B.N and all Blizzard titles moving forward.

Aside from the work being done on B.N is the need for an adequate beta testing period that will take four to six month’s time.

From Kotaku:

Blizzard had previously planned for one “frontline” release this year, a goal that it doesn’t appear it will be meeting. Your best bet for going hands-on with StarCraft II in 2009 is either a trip to BlizzCon or (possibly) during Gamescom in Cologne.

Posted in News/Previews, Updates | 1 Comment »

Episode 25: Challenge Mode Supreme

Posted by dagamdagee on August 3, 2009


Your weekly dose of gaming commentary and comedy

Download the Podcast

itunes_32 Subscribe to the podcast on iTunes

microphonenormal_32 Stream the podcast directly

Download the Podcast Don’t use iTunes? Download the file

The Heads Up! Display Show Podcast is the weekly source of gamer talk and discussion without the boring news.  The hosts dive deep into the latest trends in video games from the importance of indie developers to the advancement of stories in video games.  We guarantee that each episode is packed with witty dialogue, sophomoric humor and thought provoking topics from the best team in bush-league podcasting.

Enjoy!

WHAT WE’RE PLAYING

Darin - Call of Duty: World at War (X360)

DanBlazBlue: Calamity Trigger (X360)

Jim & Jess Mystery game for XBox Live Arcade.  Guess the game and email the answer to me at: wised@nisute.com for your chance to win the mystery XBox Live Arcade game

THE HYPE MACHINE – 20 Minutes 13 Seconds

Darin - Batman: Arkham Asylum (X360) Official Release Date: 09/25/09

DanUncharted 2: Among Thieves (PS3) Official Release Date: 10/13/09

JessSecret of Monkey Island (XBLA)

Jim World of Warcraft – This is Jim’s first MMORPG and he’s super hyped up for the prospect of joining the online sensation.

THE ROUND TABLE – 33 Minutes 03 Seconds

Have you ever been disappointed by a game that you were really excited to play?

For more info: visit the official site for the Heads Up! Display Show.  Meet and connect with the hosts and send us feedback.  We’re also willing to answer any of your questions.  If you send us really good ones, you might just get a shout-out on the next episode!

Posted in News/Previews, Podcast, Promo/Giveaway | Leave a Comment »